SketchUp works Polygon
All of the objects you draw in SketchUp have endpoints or vertices, direct hems, and flat, two-dimensional faces. You can add the faces, shapes, and ends of polygons together. All of the tools described in SketchUp help you create polygonal endpoints, sides, and faces.
The editing tools in SketchUp allow you to change the position and orientation of those endpoints, lines, and faces. You now have a pretty good idea of how SketchUp works. The entire SketchUp interface, from the simplest 2D triangle to a more complex structure, is constructed from thousands of these flat 2D polygons stitched together in 3D space.
Meshes Creation
Two methods are available to create meshes. To extend an existing polygon, you can add new ones. Alternatively, you can subdivide a polygon into two or smaller polygons. As a result, a mesh is composed of polygons that are connected to form a surface.
Create meshes using SketchUp’s basic describe implementations, regardless of whether you’re adding new polygons or subdividing existing ones. Then, you can edit the mesh to change its endpoints, perimeters, and faces using SketchUp’s basic editing tools. To achieve your goal, you need to know how to combine attracting and revising tools most effectively.
Details of Polygon
You can start with a mesh made up of four polygons. There are two ways to construct this. You could create it with four triangles or with four rectangles. A mesh substance is composed of polygons; moving the polygons around will create a different 3D surface than if you moved the endpoints, fringes, and faces of a mesh substance. The shape of your polygon doesn’t have to be perfect yet.
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Published By
Arka Roy
www.sketchup4architect.com
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